Red Dragon Inn

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Red Dragon Inn Box Sets Fiona the VolatileA boisterous human warrior who is childhood friends with Gerki. Blocking Stops All Damage: See 'heavily armored mook' below. Chain Mail Bikini: Her undergarments, and one too many cracks about it gets. The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. The Complete set of Red Dragon Inn 1-7 + all alleys (including Ripsnarl and Piper). This mod contains all 49 characters, all 8 Otto decks, every single Drink Deck, every single promo drink, every single prize, both game events, the reprint of Rogues and Warriors and rules for absolutely everything.

Come on Inn!

In Red Dragon Inn, players take on the role on one of four different adventurers: Fiona, Dierdre, Gerki and Zot with Pooky. Each of these characters has just finished a dungeon delve of epic proportions and it’s time to kick back with a cold one and make some gold in a few friendly games of chance! Each turn, players may take an action in the Inn, buy a drink for one of their pals and must imbibe any drinks that other players have bought them. Every now and then a game of chance will break out where Gold pieces change hands – with the bar wench usually taking her share! You don’t win Red Dragon Inn as much as you try not too lose. But your fellow adventurers, after having your back down in the depth of a dank dungeon, are out to get you. If a character runs out of gold, they lose. If you character’s Fortitude ever drops to a level equal to their Alcohol level, they lose. Last bold adventurer standing is the winner!

Set (‘em) up

Each player receives a player mat, two markers, 10 Gold pieces and a character deck. The character deck is shuffled and placed on the “Deck” space of player mat. The red marker is placed on the number 20 on the left side on the board. This is the character’s Fortitude. The Clear marker is placed on the number 0. This is the character’s Alcohol Content.

Next shuffle the Drink Deck and place it face down in the middle of the table. Each player then takes one card from the Drink deck and places it face down on the space marked “Drink Me!” Finally players draw seven cards from their character deck to form their starting hand. Choose a starting player and let the game begin!

Playing the game

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Each character’s turn has four phases played in order:

Discard and Draw
As the title suggests, you may discard any number of cards and draw back up to seven cards. If you have more than seven cards you can just keep them!

Play an Action
Here’s where things get cookin! Characters may play one Action card, read its title (which is half the fun), resolve its effect and discard it. Actions in each different character deck have relatively similar effects, but the titles are keyed to each character’s personality or character class.

There are several different card types that can be played now or at other times in the game:

  • Sometimes Cards: Cleverly titled, these cards can be played… sometimes. Specifically, the card text on the card will state when it can played. Often it’s in response to another character’s Action card or a Drink card that may negate or ignore it. Sometimes, (get it?) you just play them on your own turn. Action cards have many varied effects.
  • Anytime cards: Anytime cards can be played at any time; during your character’s turn, another character’s turn, during any phase and may even interrupt another action. In the Red Dragon Inn, interrupting is common.
  • Gambling cards: Gambling cards are played during your character’s turn, and say either “Gambling,” or “Cheating” under the card title. Playing a Gambling card begins a short “push your luck” sub-game. (Unless you have the “Gambling? I’m in!” expansion). When ever a character plays a “Gambling? I’m in!” card, a round of gambling begins. All players ante one Gold. The next character to the left may pass or play a Gambling or Cheating card from their hand. If they do, they gain control of the round and will win all the anted Gold if they have played the last gambling card. After the round of gambling has ended. The character that started the gambling round gets to continue with their “Buy Drinks” phase.

Buy Drinks:
It’s time to “reward” your fellow adventures for a job well done. Grab the top card of the Drink deck, without looking at it, place it on any other player’ s “Drink Me!” space on their character play mat. Then back away slowly…

Drink!:
Now, its time for you to toast your fellow adventurers! Flip the top card of your “Drink Me!” pile and apply that drink card’s effects. It could be a refreshing drink like water or coffee. Sometimes it’s a drink that will affect either your Alcohol level or Fortitude. Or it could be a Drink Event that will affect all the characters! Move the corresponding tokens on your player mat and end your turn.

And so the game continues. When a character’s Fortitude level meets their Alcohol level, or if a character loses all their gold, that character is out of the game, divides their remaining gold evenly among the remaining players, and site the rest of the game out. The winning character is the last one standing! Easy! The best part of this game are the characters!

Red Dragon Inn Smorgasbox

Meet the party…

Dierdre: The Priestess
She and her Goddess are on the Lawful Good side and often heal other characters … for a price. An occasional card can heal Fortitude or lessen the affects of a Drink card, but if anything unseemly goes on… Her Goddess made her do it!

Cool Card:“They might not know you’re cheating but my Goddess does!”
Play this when another character plays a Cheating card in a round of Gambling. This negates that card and Dierdre wins the round!

Fiona the Volatile
Fiona is one of those female warriors that just doesn’t know her own strength, this often costs her friends Fortitude. She is also very proud of her assorted weapons. But can’t seem to keep track of her Gold!

Cool Card:“Nothing like a little belt of liquid courage!”
This card adds the alcohol content of a Drink card to Fiona’s Fortitude instead of her Alcohol level. A real lifesaver!

Gerki the Sneak
This Halfling rogue possesses lots cards to turn things to his favor during gambling. And when harmful cards are played on him… wait… where did he go? He was here just a second ago!

Cool Card:“Um…I know you think you won, but…”
This card is played when another player wins a round of gambling. Gerki takes all the gold – even if he left the round! Argh! Halflings!

Zot the Wizard and Pooky
Wielding unpredictable spells and an even more unpredictable bunny familiar named Pooky, Zot’s magic is very versatile making needed cards seemingly appear when he needs them. If that doesn’t work, Pooky will go nuts and protect his master.

Cool Card:“Teleport Beverage!”
This gives the Drink card Zot is about to drink to any other character. Zot (and Pooky) get to see the card before they teleport it!

Stuff in da Box

The artwork by Kennon James and Beth Trott is the main attraction for Red Dragon Inn. The character illustrations are very fun and accentuate the lighthearted atmosphere in which the game was meant to be played. The quality of the components is ok, with some cards warping a bit after some use. But you hardly notice and it doesn’t detract from the game play experience.

Easy to playness…

So easy a Kobold could play it.

Maybe you like?

Family Gamer{no}
As fun as the game is, the subject of drinking and gambling is not something that children should be exposed to – even in a fantasy atmosphere. There are tons of other games for families. Try any one of those.
Strategy Gamer{no}
The card play and random aspects of the mechanics are way too unpredictable for a strategic minded gamer. Even with the great card interaction, a strategy gamer will want to chew glass. Skip it.
Inn
Casual Gamer{yes}

Red Dragon Inn Fiona

Easy to play, and the different character choices offer the casual gamer great replayability. Perfect game for those that don’t want to invest too much but receive a great game play experience.
InnRed
Avid Gamer{yes}

Red Dragon Inn Wiki

Avid gamers must have at least heard of this game and if you haven’t tried it yet, take the plunge. Since most avid gamers love expansions, this one will have you dancing on the tabletops. It’s funny, smart with amazing emergent player interaction. Cheers!
Power Gamer{no}
Too light and frothy for the power gamer who may want a heavier, richer flavored game. Spit it out and move along.

Final Thinks…

Jeff Bottone, Colleen Skadl and Cliff Bohm have designed a timeless classic. The innovation of the two statistical tracks: Alcohol and Fortitude that work together to cause a character’s demise, along with the well-tuned and character specific decks combined with a common deck aspect in the Drink pile, create an amazingly interactive experience based in a generic RPG fantasy realm.

Inn

Oh, Blah Blah Blah – the game’s a blast! The humor in the game, both visual and written, will appeal to any gamer – unless they have been dead the last 30 years. And it’s a character elimination game that doesn’t really feel like a character elimination game. Why? It seems like you cause your own demise. I mean it’s your “Drink me!” pile after all. It’s not other characters’ fault if you can’t handle the drinks at the Inn or gamble away all your hard fought gold!

The true enjoyment of the game is the character interaction rooted in the Action card play. Each deck is chock-full o’ goofy RPG references and every card played has the chance of ruining a fellow character’s day, or backfiring. Action cards played from the hand give you a chance to form a quick strategy for your upcoming turn, and with the draw/discard phase first this becomes even easier. The Gambling side-game can gain you some gold and even put another character out of the game. But Gambling and Cheating cards take up valuable space in your hand. This forces you to decide whether you want to win Gold when a Gambling game starts, or keep other more valuable action cards for use in your turn. You can’t do it all, and with your character’s vision getting blurry, it gets tougher to decide. Then there’s Drink cards…

Drink cards give the game that little nudge of mayhem. They’re not all detrimental. Some may actually improve your stats: Holy Water, coffee and the like. Then there are the really nasty beverages like Dragon Breath Ale or Orcish Rotgut (cough cough!). Trouble is they get played on your character’s “Drink Me!” pile, so you never really know what might be in store. The real fun happens when a Drink Event is turned up. These Drink cards affect all the players at once and can change the game for your or your friend’s character when you least expect it.

Red Dragon Inn Board Game

All in all, a healthy mix of card combos, humor, and unique game mechanics make Red Dragon Inn a great 3 or 4 player game. The 2-player game may be a bit too predictable since it will mostly be a tennis match. Even so, with the different character choices, the game will give you quick and comical card-play every time. The game is also is themed perfectly to occur after a your real life RPG game. Choose a character that matches your real life PC, you can even rename the characters after your own, and unwind after a real life campaign in the Red Dragon Inn.

Whoah!

Red Dragon Inn Slugfest

Wait there’s more! Check out any or all of these Red Dragon Inn expansions that introduce new characters, new rules and take the mayhem through the roof, up in the sky, bounce it off the moon, back through your roof and onto your game table. Have fun!

Red Dragon Inn Characters

  • The Red Dragon Inn 4(on kickstarter.com)